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Advanced [show]


Diggory Ashley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports white clothing, slightly heavier than average wear. He has moderate length white hair. His amber eyes peer out from beneath his wide-brimmed white hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer. Occupation: Bricklayer

Voice: Soft and mumbly

Attributes [hide]

Diggory Ashley, Male Human Cleric 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)7 (-2) 16 (+3)11 (+0)
Skills Insight +6, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 300 gp.


Social Check DCs


Gerald Gyula, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a grey armored body suit, with a simple red line shooting up and back down. His chestnut hair is knotted and matted. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Philantrophist, Logical. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Gerald Gyula, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)9 (-1) 11 (+0)17 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Norman Wallace, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a blue coat over a grey low-cut shirt, and a deerstalker hat upon his head. His blonde hair is lengthy. His eyes are a pleasant amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He works hard and plays hard.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 16th year, his parents were killed by a goblins raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and revenge

Flaws: Greedy, Hedonist. Bonds: Military, Enemies. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Wallace, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 15 (+2)8 (-1)
Skills Deception +1, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: Just what you see.


Social Check DCs


Thomas Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in a clean red cloak covering his clean studded leather. He has no hair. His eyes are gray and catlike.

Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Thackeray, Male Human Expert 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Citrine (70 gp). Amber (110 gp). Violet garnet (400 gp). Rose (70 gp). 1 Minor magic item.


Social Check DCs


Odo Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His black hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets.

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Guardian. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Odo Hartford, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)4 (-3) 17 (+3)13 (+1)
Skills History -1, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs

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