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NPC Generator

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Roland Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tattered old clothes. He has styled his silver hair well, parting it to the right. His eyes are a pleasant violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Energy wise he seems alert and responsive.

History: The child of a Dyer, who enjoyed hunting, Roland was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Roland Dryden, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)12 (+1) 15 (+2)9 (-1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Zircon (70 gp). Carnelian (70 gp).


Social Check DCs


Patrick Clare, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He tends to wear a blue poncho over his likewise colored trousers and shirt, marred by teas. He has white hair. His eyes are gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast desert. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Knight.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Joker. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Knight

Voice: Spits words with contempt

Attributes [hide]

Patrick Clare, Male Human Ranger 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)18 (+4) 10 (+0)12 (+1)
Skills Nature +6, Stealth +1
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Auran, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 29000 cp.


Social Check DCs


Robert Shelly, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a blue suit, grey shirt, and green tie, he is not a threatening figure. With bright golden hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Logical, Athletic. Flaws: Impulsive, Racist. Bonds: Adventurer. Occupation: Carter

Voice: Posh accent

Attributes [hide]

Robert Shelly, Male Human Monk 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)8 (-1) 16 (+3)16 (+3)
Skills History +1, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Adam Tindall, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears red painted combat armor at almost all times. His hair is chestnut, silky, and of moderate length. His green eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the south. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gifted from a young age, Adam studied abroad. After coming to the age of reason, Adam took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Adam Tindall, Male Human Barbarian 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 57 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 28000 cp. Amber (40 gp). Deep green spinel (40 gp). Rhodochrosite (8 gp). Sardonyx (70 gp).


Social Check DCs


Wymar Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his blonde hair up in a very large beehive style do. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 8 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Athletic. Bonds: Rich, Attractive, Job, Family, Immigrant. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Wymar Thorpe, Male Human Druid 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)17 (+3) 13 (+1)12 (+1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Terran, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. Fire opal pendant on a fine gold chain (1200 gp). Solid gold idol (400 gp). Large well-done wool tapestry (300 gp).


Social Check DCs

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