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Advanced [show]


Rolf Skelton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy brown suit and is in decent physical shape. He keeps his brown hair in a flapper bob. His fierce amber eyes like to dwell on things.

Personality: He is irascible and easily irritated. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Religious, Nature. Occupation: Ruler

Voice: Australian accent

Attributes [hide]

Rolf Skelton, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a green scarf. He has a moderate pudge and is not very fit. His blonde hair is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.

Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying sister.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Rich, Debt. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Gerard Hadleigh, Male Human Bard 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)6 (-2) 14 (+2)10 (+0)
Skills Investigation +1, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Lewis was born in the north. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.

Motivation: Retire the richest man in the north; and money/treasure

Ideals: Entrepeneur, Persistence. Bonds: Immigrant, Rich, Attractive. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Lewis Gresham, Male Human Paladin 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Arcana +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 70 pp. White opal (1300 gp). Citrine (50 gp). Azurite (9 gp).


Social Check DCs


Reynard Morley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. He wears his silver hair down. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Slave Trader, Reynard learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Justice, Gifted. Bonds: Job, Attractive, Family. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Reynard Morley, Male Human Bard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 6 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)15 (+2) 13 (+1)11 (+0)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and is well dressed, constantly wearing a pastel suit, tan shirt, and white tie. His golden hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Trym Cumberbatch, Male Human Aristocrat 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. An abacus with copper, silver and gold markers (40 gp). Sapphire pendant on gold chain (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). An abacus with copper, silver and gold markers (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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