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Advanced [show]


Robert Palomarez, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears tight fitting clothing which further accentuates his frame. He keeps his chestnut hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: Robert wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Mason, who enjoyed hunting, Robert was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Disciplined, Extrovert. Bonds: Attractive, Nature, Adventurer, Military. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Robert Palomarez, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 13 (+1)8 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with white stripes complete with hood. He is portly but not overly obese. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Odo began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy

Ideals: Entrepeneur. Flaws: Insane. Bonds: Enemies, Rich, Adventurer. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Odo Halsey, Male Human Warrior 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 13 (+1)8 (-1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Camden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a auburn handlebar mustache and slicked back auburn hair. He has blue eyes.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Marshal, his mother struggled to pay the bills. When Heward reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Architect like his mother before him.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Poor, Military. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Heward Camden, Male Human Wizard 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)18 (+4) 16 (+3)14 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Goblin, Draconic, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433200000

Possessions: 7000 sp.


Social Check DCs


Gerald Stanford, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His chestnut hair is cut jaggedly and amateurishly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gerald was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and to prove his worth to the world

Flaws: Addict, Impulsive, Forgetful. Bonds: Attractive, Religious. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Gerald Stanford, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 12 (+1)8 (-1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (110 gp).


Social Check DCs


Frederick Winchester, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. He wears his silver hair up in a very large beehive style do. His eyes, though not visible through his cowl, are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Frederick Winchester, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 800 sp. Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (700 gp).


Social Check DCs

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