Charles Cornish, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. His chestnut hair is lengthy and is close to two feet long. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Charles was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Jeweler.
Motivation: He has passion for adventuring and risk; and further expansion of business
Flaws: Sensitive. Bonds: Attractive, Poor, In love, Adventurer, Job. Occupation: Jeweler
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp.
Balimaar Tinley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and carries quarterstaffs. He sports a flattop hair cut. His blue eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the west his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Slave. Occupation: Bookbinder
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Solid gold idol (600 gp). 1 Minor magic item.
Frederick Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his dagger ready. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: His tongue was cut out and he uses sign language. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 17000 sp.
Alex Walcott, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes dart from person to person.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Bonds: Adventurer, Job, Military, Poor. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 43 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 9000 sp. Azurite (15 gp). Tourmaline (110 gp). Moss agate (15 gp). Blue quartz (15 gp). Red spinel (110 gp). Smoky quartz (60 gp). 1 Minor magic item.
Lance Yardley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears just a brown suit. His hair is black and very short. He is very pretty but has cold, dead eyes.
Personality: Lance wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.
History: Born in the east to a Mercenary, Lance learned a great deal about his mother's area of expertise. A few years later when the south was not economically sound they moved to his current location. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Job, Immigrant. Occupation: Mercenary
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
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