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NPC Generator

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Advanced [show]


John Heiser, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His hair is golden and very short. His eyes are hazel.

Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's since become an addict/alcoholic.

Motivation: Marry his sister to traveling adventurers.

Ideals: Joker. Flaws: Addict. Bonds: Slave, Family. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

John Heiser, Male Human Cleric 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 30 pp. Chalcedony (40 gp). Aquamarine (800 gp).


Social Check DCs


Aldous Livingstone, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a colorful flower in his red hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Aldous Livingstone, Male Human Monk 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)16 (+3) 15 (+2)10 (+0)
Skills Investigation +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Graham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Athletic. Flaws: Ugly, Terse. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Trey Graham, Male Human Commoner 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Sherwood, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy red hair. This gray eyed westerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: Randal was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: To get a good night's sleep; and to end his boredom

Flaws: Mundane, Insomniac. Bonds: Immigrant, Family, Job. Occupation: Mayor

Voice: American accent

Attributes [hide]

Randal Sherwood, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 7 (-2)12 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40000 cp. Star rose quartz (20 gp). Silver pearl (120 gp). 1 Minor magic item.


Social Check DCs


Godfrey Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and black robe with the hood down. His tied-back hair is golden. His face is scarred and worn.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Dilettante, Godfrey learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He has never given up on his painting dream.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Philantrophist, Artistic. Flaws: Ugly, Racist. Bonds: Job. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Godfrey Harlow, Male Human Cleric 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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