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NPC Generator

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Advanced [show]


Kody Morley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a kukri. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes peer out from beneath his top tan hat.

Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Flaws: Insane, Shy. Bonds: Slave, Attractive. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Kody Morley, Male Human Expert 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Southey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky pastel painted plate armor. His brown hair is lengthy. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.

Motivation: He's looking for his big break; and to prove his worth to the world

Ideals: Fighting, Artistic. Flaws: Addict, Impulsive. Bonds: Adventurer. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Anselm Southey, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Silver comb with moonstones (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Good lock.


Social Check DCs


Rolf Branson, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long chestnut hair is drawn into a two foot long braid. His amber eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them

History: He was born to loving parents in a slum to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To be a Doctor again.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Job. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Rolf Branson, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)12 (+1) 13 (+1)6 (-2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2600 sp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).


Social Check DCs


Shane Brixton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a white shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His moppish golden hair is in a traditional bowl cut. His half smiles and green eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Shane was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Dyer.

Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Impeccable. Bonds: Attractive, Adventurer, Job. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Shane Brixton, Male Human Expert 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 800 gp. Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a ruthless business man, a trait he acquired from his mother.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young William began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Attractive, Religious, Enemies. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

William Winthrop, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. Lapis lazuli (6 gp). Eye agate (6 gp). Fire opal (600 gp).


Social Check DCs

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