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NPC Generator

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Advanced [show]


Percival Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of death around his neck, and a sickle on his belt. His golden hair and beard is wavy and long. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Mentor, Job. Occupation: Mortician

Voice: American accent

Attributes [hide]

Percival Haley, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Ernest Everly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. His red hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his daughter; and human compassion

Flaws: Antagonistic, Racist. Bonds: Poor, Adventurer, Family. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Ernest Everly, Male Human Ranger 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)14 (+2) 14 (+2)6 (-2)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Anselm Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long red beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Anselm will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent father; and to unite with his sister

Ideals: Extrovert, Optimist, Fighting. Bonds: Nature, Family. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Cromwell, Male Human Commoner 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Reynard Kendall, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His auburn hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the west, but his parents moved at a very young age to the east. He dropped out of school before completing his studies. He left for the west, certain he would find work there.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Nature, Immigrant. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Reynard Kendall, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 6 (-2)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 8
Languages Common, Undercommon, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 cp.


Social Check DCs


Heward Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. His moppish black hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He has dedicated himself to building a better world.

Motivation: To reunite with his old friends.

Ideals: Gifted. Bonds: Attractive, Enemies, Adventurer, Slave. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Heward Stansfield, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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