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NPC Generator

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Advanced [show]


Lance Astley, Male Human [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His hair is short and blonde. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.

History: Sold as a small child to a wizard, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Joker, Fighting. Flaws: Selfish. Bonds: Mentor, Has a crush. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Lance Astley, Male Human Paladin 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp).


Social Check DCs


Shane Nash, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Persistence. Flaws: Mundane, Hedonist. Bonds: Attractive, Religious. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Nash, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 46 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)17 (+3) 18 (+4)17 (+3)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Ignan, Goblin, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Robert Walcott, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears white painted combat armor at almost all times. His brown hair is still thick. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. He does not trust anyone and sleeps with one eye open.

History: Robert was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Persistence. Flaws: Racist, Insomniac. Bonds: Attractive. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Robert Walcott, Male Human Ranger 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 pp. Violet garnet (200 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Gerald Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He seems to be bored by most things.

Ideals: Logical. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

Gerald Eastaughffe, Male Human Druid 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 900 sp.


Social Check DCs


Theodoric Carlyle, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Barber. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Flaws: Insomniac. Bonds: Enemies, Rich, Slave. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Theodoric Carlyle, Male Human Bard 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills History +6, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 200 gp. Citrine (40 gp). Aquamarine (600 gp). Moss agate (11 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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