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NPC Generator

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Advanced [show]


Dean Breeden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dark leathers with embroidery. His red hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Dean was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered writing. He has achieved small success as a Adventurer.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and doesn't want to be a adventurer and was forced into it by his family

Ideals: Passionate, Artistic. Flaws: Greedy. Bonds: Family, Job. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Dean Breeden, Male Human Warlock 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)17 (+3) 13 (+1)15 (+2)
Skills Persuasion +5, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Aquan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


John Cotton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear flannel. His golden hair, when down, is lengthy. His eyes are likewise violet. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: Further expansion of business; and expand his business

Ideals: Philantrophist. Bonds: Attractive, Nature, Job. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

John Cotton, Male Human Wizard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)10 (+0) 17 (+3)14 (+2)
Skills Medicine +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 20000 cp. Moonstone (30 gp). Smoky quartz (30 gp).


Social Check DCs


Richard Wentworth, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He wears a colorful flower in his chestnut hair. His green eyes have a joyful gleam in them most of the time.

Personality: Richard is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the north, but his parents moved at a very young age to the east. Richard was born on a far northern forest where he grew up under the tutelage of his father, an expert Roofer. He inherited the family business which he has now maintained for 11 years.

Motivation: To be a Butcher again.

Flaws: Depressed. Bonds: Attractive, Family, Immigrant, Job. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Richard Wentworth, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Performance +0
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. Coral (150 gp).


Social Check DCs


Adam Royston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Knight. He sports a flattop hair cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Knight for hire.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Pacifist, Artistic. Bonds: Job, Attractive. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Adam Royston, Male Human Monk 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Theodoric Morley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. His hazel eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Theodoric Morley, Male Human Commoner 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)8 (-1) 16 (+3)18 (+4)
Skills Athletics +4, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +6

Possessions: 1100 gp. Jasper (60 gp). Banded agate (7 gp). Sardonyx (60 gp). Freshwater pearl (7 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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