Chad Marlowe, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it and is in decent physical shape. With a patchy silver beard and wild silver hair. This amber eyed southerner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Chad took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted, Justice. Flaws: Ugly. Bonds: Adventurer. Occupation: Map Maker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Abyssal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. Deep green spinel (140 gp). Rhodochrosite (13 gp). Golden yellow topaz (1600 gp). Jet (140 gp). 1 Minor magic item.
John Windsor, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is cut short. His gray eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has never given up on his dancing dream.
Motivation: Doesn't want to be a Courier and was forced into it by his family; and to reunite with his absent father
Ideals: Opinionated, Artistic. Bonds: Poor, Nature. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Balimaar Blythe, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He likes to wear green tank tops with black pants, marred by chocolates. His black hair is unkempt and raggedy. He has gleaming, smiling green eyes.
Personality: Balimaar is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Poor, Religious. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 67 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 18 (+4) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +7 / 2d10+4, Ranged +1 / 2d10-2, Grapple +7
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Winchester, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting clothing which further accentuates his frame. He sports a long chestnut beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new healer responsibilities is difficult
Ideals: Joker, Entrepeneur. Bonds: Attractive, Poor, Job, Military. Occupation: Healer
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 7000 cp. Pink pearl (120 gp). 1 Minor magic item.
Jocelyn Reed, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. His eyes are hazel and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Ugly, Mundane, Antagonistic. Bonds: Poor. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Tourmaline (70 gp). White opal (1200 gp). Jade (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
