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Advanced [show]


Norman Denholm, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Some 6 years later his spouse died after the birth of his son. Heartbroken, Norman never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Justice, Artistic. Flaws: Racist. Bonds: In love, Adventurer. Occupation: Masseuse

Voice: Smoker's lung

Attributes [hide]

Norman Denholm, Male Human Warrior 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 14 (+2)18 (+4)
Skills Stealth +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 30 pp. Deep blue spinel (1500 gp). Citrine (80 gp). Deep blue spinel (1500 gp).


Social Check DCs


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He carries a battered glaive and tarnished kukri as well. His blonde hair is cut short with large spiked bangs in the front. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Optimist, Logical. Bonds: Attractive. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Geoffrey Thorpe, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. Smoky quartz (70 gp). Tiger eye turquoise (11 gp). Red-brown spinel (110 gp). 1 Minor magic item.


Social Check DCs


Raymond Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a grey and green handkerchief worn on his right side. His silver hair is cut short. His thin eyebrows rest above his beady hazel eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is used to getting what he wants. In part because he is a meticulous planner.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He has never given up on his singing dream.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Passionate, Professionalism, Gifted, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Raymond Tattersall, Male Human Cleric 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)12 (+1) 15 (+2)6 (-2)
Skills Intimidation +1, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alexandre Marley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, black shirt, and blue tie. He is bald on top and has large chestnut tufts of hair around his ears. He has a dull look in his green eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 16th year, his parents were killed by a giants raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Alexandre was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Hedonist. Bonds: Immigrant, Enemies. Occupation: Junk Dealer

Voice: Stutters

Attributes [hide]

Alexandre Marley, Male Human Monk 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)13 (+1) 9 (-1)15 (+2)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1400 gp. Deep blue spinel (1500 gp). Bloodstone (70 gp). Tourmaline (130 gp). Jet (130 gp). Alexandrite (1500 gp). Malachite (10 gp).


Social Check DCs


Manfred Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He likes to wear ponchos typically of a light blue in addition to tight pants. He has a hunchback. His brown hair is styled in orderly dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Seamstress job and began his own company from there.

Motivation: He desires power and/or immortality.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Seamstress

Voice: Speaks in third person

Attributes [hide]

Manfred Hornsby, Male Human Warlock 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Nature +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs

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