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NPC Generator

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Advanced [show]


Roger Huckabee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a pastel coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He has wavy chestnut hair. His eyes are likewise amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and to end his boredom

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Rich, Family. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Roger Huckabee, Male Human Barbarian 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1 Bullseye lantern. 1 Superior lock.


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His long chestnut hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the north. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the north to a Marshal, Everard learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Marshal.

Motivation: Expand his business; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Pacifist, Justice. Flaws: Insane. Bonds: Job, Attractive. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Everard Law, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)7 (-2) 13 (+1)13 (+1)
Skills Religion +0, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Gerald Vance, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair, while still mostly auburn, has prominent grey streaks. He has blue eyes and a blue hat with a black feather.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Gerald Vance, Male Human Warrior 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 14 (+2)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Arnold Cason, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he usually wears his red robe and has his bow always slung over his shoulder. He has a small bristly mustache and wavy blonde hair. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Optimist, Athletic. Bonds: Adventurer, Rich. Occupation: Bounty Hunter

Voice: American accent

Attributes [hide]

Arnold Cason, Male Human Adept 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 4 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 7 (-2)11 (+0) 16 (+3)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gomory Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He sports brown clothing, slightly heavier than average wear. His long golden hair reaches down to his waist. His brown unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Gomory has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Entrepeneur. Flaws: Disease, Sensitive. Bonds: Religious. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Gomory Westcott, Male Human Barbarian 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 50 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)18 (+4) 7 (-2)9 (-1)
Skills Arcana +7, Medicine +1
Senses Passive Perception 8
Languages Common, Dwarven, Infernal, Aquan, Draconic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: Sapphire pendant on gold chain (1100 gp). Old masterpiece painting (2000 gp).


Social Check DCs

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