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NPC Generator

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Advanced [show]


Trym Walpole, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a large white jacket. He keeps his golden hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trym was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and meet up once more with his childhood friend

Ideals: Gifted, Impeccable. Flaws: Impulsive. Bonds: Family, Adventurer. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Walpole, Male Human Commoner 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills Deception +6, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear brown tank tops with green pants. His red hair, when down, is lengthy. His amber eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the east to a Fisher, Aldous learned a great deal about his mother's area of expertise. He worked as a nervous Fisher and found it very stressful. He was always very intelligent and has formed a secret society of specialists.

Motivation: To prove his worth to the world; and further expansion of business

Flaws: Emotional, Secretive, Impulsive. Bonds: Attractive, Job. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Aldous Hayhurst, Male Human Adept 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim York, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a dull look in his violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.

History: He was raised in a white middle class family as the only child. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and to protect his home

Ideals: Gifted. Flaws: Depressed, Mundane. Bonds: Nature, Guardian. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Tim York, Male Human Adept 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. Large well-done wool tapestry (500 gp). Solid gold idol (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.


Social Check DCs


Arnold Hayes, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green top hat and green clothes, and a wedding ring on his right hand. He wears his hair in dreadlocks. His hazel eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Hunter profession.

History: Arnold was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To settle down with his crush; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Job, Attractive, Has a crush. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Arnold Hayes, Male Human Expert 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 18 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. He wears his hair in dreadlocks. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the south, but his parents moved at a very young age to the north. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Athletic, Professionalism. Flaws: PTSD. Bonds: Rich, Immigrant, Enemies. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Gunter Law, Male Human Warlock 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 4 (-3)5 (-3)
Skills Insight +0, Religion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 500 gp. Aquamarine (1500 gp). Emerald (1400 gp). White pearl (80 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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