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Advanced [show]


Alexandre Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his scythe. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently he has begun working with bootleggers and crooks.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted, Joker. Bonds: Military. Occupation: Tanner

Voice: Pronounces O like U

Attributes [hide]

Alexandre Barlow, Male Human Bard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Athletics +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. Red spinel (90 gp). Blue quartz (12 gp). Black star sapphire (1200 gp). Red-brown spinel (90 gp). 1 Minor magic item.


Social Check DCs


Henry Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. His black hair is styled in orderly dreadlocks. He has several tiny amber earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Henry took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC.

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Rich, Has a crush. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Shelly, Male Human Paladin 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)14 (+2) 10 (+0)13 (+1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1200 sp.


Social Check DCs


Bertram Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is brown and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Professionalism. Bonds: Rich, Attractive, Military, Adventurer. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Ainsworth, Male Human Barbarian 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 52 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 19 (+4)14 (+2) 18 (+4)11 (+0)
Skills Deception +2, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bertram Ogden, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a red armored body suit, with a simple tan line shooting up and back down. His red hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Bertram was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Disciplined, Optimist. Bonds: Attractive, In love. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Bertram Ogden, Male Human Aristocrat 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 40 pp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Silver ewer (60 gp).


Social Check DCs


Aldous Jacobs, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fancy blue suit. His hair is brown and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Opinionated, Fighting, Gifted. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Aldous Jacobs, Male Human Aristocrat 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)10 (+0) 19 (+4)12 (+1)
Skills Acrobatics +2, Animal Handling +7
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +7

Possessions: 300 gp. Hematite (6 gp).


Social Check DCs

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