Jocelyn Riley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a red coat. He keeps his long chestnut hair kept up in a rat tail. His green eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Jocelyn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Selfish, Depressed, Disease. Bonds: Military. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Guy Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears silk and lounges about seductively. His chestnut hair is braided into rings. His eyes are a pleasant blue.
Personality: He dislikes all the random violence that takes place in the west. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.
History: When he was but 4 years old his parents immigrated from the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants a kiss; and nothing but the best is good enough for him
Ideals: Pacifist, Persistence. Bonds: Attractive, Poor, Immigrant. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
Possessions: 600 gp.
Anthony Marley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His moppish brown hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Bonds: Immigrant, Mentor. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Chalcedony (30 gp). White pearl (140 gp). Lapis lazuli (7 gp).
Bertram Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Baker uniform. He carries with him a set of longbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His black hair has been sun bleached extensively. His eyes are violet and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Bertram was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Baker. He struck the Baker job and began his own company from there.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and to be a bowyer again
Ideals: Fighting, Optimist, Joker. Flaws: Ugly. Bonds: Job. Occupation: Baker
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +6
Possessions: 70 pp. Chrysoberyl (60 gp). Malachite (12 gp). Onyx (20 gp). Brown-green garnet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Bentley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a black vest and prefers blue and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Ernest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's mother didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and regain custody of his son
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 43 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 5000 sp.
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