Trey Mitchell, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple pastel robe with grey stripes complete with hood, and is pretty ugly. He has styled his red hair well, parting it to the right. His brown eyes have a joyful gleam in them most of the time.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with painting.
History: The child of a Farmer, who enjoyed hunting, Trey was taken on many hunting expeditions. Cursed with unlife at a very young age, Trey has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Auran, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 15000 cp. 1 Average lock. 1 Crowbar. 1 Superior lock.
Drogo Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a white armored body suit, with a simple pastel line shooting up and back down. He has a hunchback. His head has been shaved. His eyes are gray and catlike.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Rich. Occupation: Mason
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp.
Odo Coombs, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man wears skinny pants and wears a blue and brown robe with the hood down. His hair is silver, silky, and of moderate length. His violet unseeing eyes seem to look past you.
Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Odo was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Disease, Insane. Bonds: Attractive, Adventurer. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: Aquamarine (1600 gp). Black opal (1100 gp). 1 Minor magic item.
Gerald Wellington, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His red hair is heavily combed to the left. His face is scarred and worn.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and to protect his home
Flaws: Ugly, Shy, Hedonist. Bonds: Mentor. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 800 gp. 1 Chain shirt. 1 Breastplate. 1 Full Plate.
Anselm Willoughby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy brown hair. His eyes are blue and he is always smoking a pipe.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He receives visions of the future at random moments
History: He got into the Glassblower business at a young age. He helped his mother out around the business and became quite the natural. He has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Impeccable, Gifted. Flaws: PTSD, Mundane. Bonds: Rich, Job. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp. Iolite (50 gp). Sardonyx (50 gp). Smoky quartz (50 gp).
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