Shane Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is obsessed with a lost civilization.
History: He was born in the south, but his parents moved at a very young age to the west. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 4 years.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Bonds: Adventurer, Immigrant, Job. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 700 gp.
Miles Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear black tank tops with red pants. His tied-back hair is golden. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Miles has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and to unite with his brother
Flaws: Ugly, Selfish, Disease. Bonds: Family, Military. Occupation: Slave Trader
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Ralf Melancon, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a wide-brimmed hat to cover his moderate length brown hair. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants his loneliness to end; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Has a crush, Rich. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp.
Ernest Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of his god on his torso. His hair is long and chestnut with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.
History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Rich, Slave. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: Just what you see.
Gilbert Graham, Male Human [Permalink]
Personal [hide]
Description: He wears green trousers with grey and green striped suspenders. He wears various colorful collared shirts. He carries with him a set of longswords on his belt, each one with a amber on the hilt. His moppish auburn hair is in a traditional bowl cut. His green eyes are passionate and lively.
Personality: Gilbert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful wizard made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Joker. Bonds: Mentor, Religious. Occupation: Layabout
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: Just what you see.
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