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NPC Generator

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Advanced [show]


Gunter Chester, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. He wears a feathered hat to cover his moderate length red hair. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Blacksmith in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Someone believes him a fraud; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Gunter Chester, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)19 (+4) 15 (+2)17 (+3)
Skills Athletics +2, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Terran, Gnome, Celestial, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 24000 sp. Silver pearl (70 gp). Rhodochrosite (7 gp). Chrysoberyl (70 gp).


Social Check DCs


Gilbert Everly, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is cut jaggedly and amateurishly. His blue eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gilbert was raised in a hard working conservative environment. A gifted student he started as a Marshal, but he got bored and became a Sellsword. He became a Sellsword soon after.

Motivation: To be a Marshal again; and expand his business

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Gilbert Everly, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Aldous Benson, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. His tied-back hair is blonde. He has hazel eyes and a green hat with a yellow feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Disease, PTSD. Bonds: Attractive, Family. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

Aldous Benson, Male Human Barbarian 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Dustin Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Dustin was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and to settle down with his crush

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Dustin Coombs, Male Human Wizard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)9 (-1) 17 (+3)13 (+1)
Skills Deception +4, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Anthony Tickle, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky black painted plate armor. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the west. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and wishes to resurrect an old love

Ideals: Pacifist. Flaws: Fearful, Antagonistic. Bonds: Rich, In love. Occupation: Shipwright

Voice: Creaky witch voice

Attributes [hide]

Anthony Tickle, Male Human Commoner 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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