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Advanced [show]


Arnold Spalding, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears green leather gloves, a green jacket, and tight pants. His small hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Mayor, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Arnold Spalding, Male Human Wizard 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 17 (+3)7 (-2)
Skills Investigation +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1200 gp. Sardonyx (20 gp). Sard (20 gp). Blue quartz (7 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are amber and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Godfrey's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Attractive, Job. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Bradshaw, Male Human Aristocrat 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 4000 sp. Deep blue spinel (700 gp). Alexandrite (700 gp). Alexandrite (700 gp). Banded agate (11 gp). 1 Minor magic item.


Social Check DCs


Richard Abram, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a hammer. His blonde hair is still thick. His blue eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Flaws: Antagonistic, Shy. Bonds: Nature, Job, Adventurer. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Richard Abram, Male Human Adept 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 13 (+1)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 6000 sp.


Social Check DCs


John Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is cut short. His eyes are gray and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A powerful necromancer made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: He seems to be bored by most things; and wants to raise his children well

Ideals: Fighting, Athletic. Flaws: Ugly, Mundane. Bonds: Family, Mentor. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

John Dalton, Male Human Wizard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Don Norton, Male Human [Permalink]

Personal [hide]

Description: This eastern man prefers to wear violet pants and tee shirts. His clothes are grease stained in places. His top hat is riddled with cuts and holes. His eyes are brown and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Don Norton, Male Human Expert 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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