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Advanced [show]


Ralf Wellington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His left leg appears badly burned and disfigured. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Ralf's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Ralf Wellington, Male Human Sorcerer 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp.


Social Check DCs


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his hazel eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Sculptor, but he was a colossal failure. He struck the Armorer job and began his own company from there.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Impeccable. Flaws: Shy, Antagonistic. Bonds: Rich, Job, In love. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Ernest Beckwith, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 90 pp. Red garnet (140 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Richard Asheton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. He has a black handlebar mustache and slicked back black hair. He wears crescent spectacles with a black brim.

Personality: This man loves music and to teach people music more than just about anything. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Weaver.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Artistic, Optimist. Bonds: Poor, Job, Adventurer. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Richard Asheton, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Darkwood Shield.


Social Check DCs


Wymar Marston, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and violet, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born into a rich family. After coming to the age of reason, Wymar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and to find somewhere to settle down

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Rich, Attractive, Religious. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Wymar Marston, Male Human Paladin 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 10 (+0)18 (+4)
Skills Nature +3, Performance +7
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. Fire opal pendant on a fine gold chain (1700 gp). Old masterpiece painting (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Garfield, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His chestnut hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Miner job and began his own company from there.

Motivation: Wants to raise his children well; and doesn't want to be a miner and was forced into it by his family

Ideals: Justice, Impeccable. Bonds: Poor, Attractive, Family, Job. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Lance Garfield, Male Human Aristocrat 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)7 (-2) 9 (-1)10 (+0)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Amber (60 gp). Moss agate (13 gp). Golden yellow topaz (1400 gp). 1 Minor magic item.


Social Check DCs

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