Chad Shelly, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His golden hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Ugly, Insane, Forgetful. Bonds: Rich. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gerard Darlington, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses well, typically a more casual-formal manner. He has brown hair. His fierce blue eyes like to dwell on things.
Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.
History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Slave. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Dustin Washington, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better world.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Tiger eye turquoise (5 gp). Red garnet (160 gp). Rock crystal (50 gp). 1 Masterwork studded leather.
Dustin Shipley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His chestnut hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. As long as the job gets done he does not care how it got done.
History: Dustin was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to end his boredom
Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Family, Enemies. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1900 sp.
William Breeden, Male Human [Permalink]
Personal [hide]
Description: This man wears a violet feathered hat and violet clothes. He has a penchant for wearing a ring with an oversized ruby on his right hand. His feathered hat is riddled with cuts and holes. He has brown eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. One day when William was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. William was heart-stricken from the event, and his mother started working long hours to provde for them. He has never given up on his dancing dream.
Motivation: An old rival family wants him found.
Ideals: Joker, Artistic. Flaws: Ugly, PTSD. Bonds: Rich, Family. Occupation: Spy
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 18000 cp. Alexandrite (600 gp). Lapis lazuli (5 gp).
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