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NPC Generator

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Advanced [show]


Ernest Astley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his left hand. His hair is long and red with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He cannot resist a sob story and will often dote over anyone who has one.

History: Ernest was born with his father's beautiful face. In his 10th year, his parents were killed by a illithids raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Philantrophist. Bonds: Attractive, In love, Has a crush, Enemies. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Ernest Astley, Male Human Warlock 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)6 (-2) 16 (+3)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Aquamarine (500 gp). Amber (150 gp). Freshwater pearl (8 gp).


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. His gray eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Persistence, Pacifist, Logical. Flaws: Insane. Bonds: Religious. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Mitchell, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Conrad Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries rapiers. His moppish golden hair is in a traditional bowl cut. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and money/treasure

Ideals: Fighting, Joker, Entrepeneur. Flaws: Racist. Bonds: Rich, Job. Occupation: Miller

Voice: French accent

Attributes [hide]

Conrad Hayhurst, Male Human Wizard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 800 gp.


Social Check DCs


Clerebold Chester, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a violet collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his auburn hair down. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Clerebold Chester, Male Human Warlock 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 400 gp. Jade (120 gp).


Social Check DCs


Randal Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His hair is long and silver with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Randal hails from a village terrorized by illithids. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Randal took refuge in the large cave and found the beat up kukri and armor he uses now. He's since become an addict/alcoholic.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Addict, Shy. Bonds: Immigrant, Enemies, Nature. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Randal Tewksbury, Male Human Rogue 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs

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