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Jocelyn Harper, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. He is bald on top and has large silver tufts of hair around his ears. His gray eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Family, Military. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Jocelyn Harper, Male Human Warlock 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 50 pp. Deep green spinel (110 gp). Eye agate (11 gp). Jet (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long silver beard with little hanging trinkets. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: Sold as a small child to a slaver, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Ralf Blackwood, Male Human Wizard 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)14 (+2) 9 (-1)8 (-1)
Skills Performance +2, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 1000 sp. An abacus with copper, silver and gold markers (50 gp). Cloth of gold vestments (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Easton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair and beard is wavy and long. His green eyes are slightly larger than normal.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is frequently practicing swordplay.

History: Gilbert was born in the north. At a young age he loved to build and create. When Gilbert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Crown-heir like his mother before him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Athletic, Persistence. Bonds: Poor, Job, Military. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Gilbert Easton, Male Human Bard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Athletics +6, Religion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Wymar Ainsley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he usually wears his red robe and has his rapier always slung over his shoulder. His hair is always cut to a buzz. His thin eyebrows rest above his beady hazel eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north to a Unemployed, Wymar learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Religious, Job. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Wymar Ainsley, Male Human Warlock 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 76 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 300 gp. Gold and topaz bottle stopper cork (1700 gp). An abacus with copper, silver and gold markers (140 gp). Gold and topaz bottle stopper cork (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Berkeley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His red hair is unkempt and raggedy. This violet eyed westerner is not easily forgotten.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Merchant, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Peter Berkeley, Male Human Monk 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)7 (-2) 17 (+3)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. Star ruby (1600 gp). Hematite (9 gp). 1 Minor magic item.


Social Check DCs

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