Clerebold Winthrop, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears a colorful flower in his auburn hair. His eyes are hazel and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp.
Clerebold Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with red socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a necromancer, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Mentor. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 60 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
Possessions: 80 pp. Sard (80 gp). White pearl (40 gp). Onyx (80 gp). Blue sapphire (1600 gp).
Trym Benson, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and carries monstrous two handed axes. He has done his best to style his silver hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by illithids. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a deep hatred of illithids
Ideals: Fighting. Bonds: Attractive, Enemies, Family, Poor. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp.
Richard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is cut jaggedly and amateurishly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered
History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Optimist, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item.
Drogo Alton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple brown robe with violet stripes complete with hood. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: Drogo wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He is greedy; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Lazy. Bonds: Nature, Adventurer, Rich. Occupation: Miner
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 400 gp. Star rose quartz (80 gp). Black star sapphire (1000 gp).
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