Wymar Stanley, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of goblins once and for all.
History: His mother raised him in a mountain cabin. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Wymar began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants revenge against goblins; and many goblins want him driven away
Ideals: Joker, Entrepeneur. Bonds: Attractive, Enemies, Nature. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Hampton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, brown, dusty cloak. He wears a feathered hat to hide his balding. His green eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.
History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He became a Seamstress soon after.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Military, Job. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 30000 cp. Golden yellow topaz (1600 gp).
Dustin Hailey, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his white hair up. He wears crescent spectacles with a black brim.
Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. He is lazy, self-centered, vain, and jealous.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Flaws: Depressed, Insane, Selfish, Ugly. Bonds: Military. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
John Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. His blonde hair is cut short. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.
History: John was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 54 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 200 gp. Zircon (60 gp). Golden yellow topaz (400 gp).
William Lindsay, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. With a patchy white beard and wild white hair. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Logical. Flaws: Addict. Bonds: Immigrant, Job, Family. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1100 gp. 1 Minor magic item.
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