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NPC Generator

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Advanced [show]


Gunter Dalton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His brown eyes peer out from beneath his wide-brimmed black hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and a deep hatred of orcs

Bonds: Rich, Attractive, Family, Adventurer, Enemies. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Dalton, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)14 (+2) 12 (+1)12 (+1)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Obsidian (13 gp). Aquamarine (200 gp). Silver pearl (50 gp). 1 Minor magic item.


Social Check DCs


Trym Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is generally shirtless and showing off his tattooed chest. He wears his white hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: From birth he was tutored by a cruel and relentless mentor. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To protect his home; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Family, Mentor, Adventurer, Guardian. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Trym Wedgwood, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)12 (+1) 12 (+1)11 (+0)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Bertram Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of the four houses of cards on his torso. He has a slight overbite and is overall scrawny. His white hair is drawn into a tight pony tail with a dagger scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Justice, Artistic. Flaws: Insane. Bonds: Military, Attractive. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Bertram Copeland, Male Human Barbarian 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Roger Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky brown painted plate armor. He has no hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a son. Some 5 years later his spouse died after the birth of his son. Heartbroken, Roger never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Roger Bentham, Male Human Cleric 9
Medium (5'0") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 9
Languages Common, Terran, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Byron, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long blonde hair is drawn into a two foot long braid. He has brown eyes and a brown hat with a white feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.

History: The child of northern immigrants he idolized his father. Wymar was born on a far northern island where he grew up under the tutelage of his father, an expert Junk Dealer. Since then, he has sought to make the best of life.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Lazy. Bonds: Rich, Immigrant. Occupation: Junk Dealer

Voice: Rolls R's

Attributes [hide]

Wymar Byron, Male Human Bard 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)8 (-1) 10 (+0)11 (+0)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Chalcedony (80 gp). Obsidian (9 gp). Black star sapphire (1100 gp). Sard (80 gp).


Social Check DCs

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