Everard Badger, Male Human [Permalink]
Personal [hide]
Description: A 5'7" eastern man, he typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. He wears a colorful flower in his blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: Everard lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Body Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Tanner and was forced into it by his family; and to unite with his sister
Ideals: Professionalism. Flaws: Insomniac, Shy. Bonds: Attractive, Family. Occupation: Tanner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
Possessions: 3000 sp.
Don Holton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. His auburn hair is kept up in a ponytail inside a small hat. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy, self-centered, vain, and jealous.
History: He was born at the edge of vast plains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Selfish. Bonds: Poor, Nature, Military, Job. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 600 gp.
Diggory Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise violet.
Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a white middle class family as the only child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Fighting, Athletic. Flaws: Mundane, Fearful. Bonds: Religious. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp.
Godfrey Ridley, Male Human [Permalink]
Personal [hide]
Description: This man wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He is muscular with a powerful set of arms. His white hair is thinning but still full. This green eyed easterner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend.
Flaws: Antagonistic. Bonds: Rich, Religious, Adventurer. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 600 gp.
Bertram Colton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has golden hair. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He is an amazing painter.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Bertram has worked very hard to control his curse. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Poor, Attractive. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. Freshwater pearl (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!