Trey Peyton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears red leather gloves, a red jacket, and tight pants. His skin is also unnaturally pale. He keeps his brown hair in a pixie cut. His gray eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was always a brilliant, if unscrupulous mind. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trey's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2300 sp.
Jocelyn Webley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His head has been shaved. He has a dull look in his brown eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the west to a Tailor, Jocelyn learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Tailor.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 57 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 500 gp. Amber (140 gp). Rhodochrosite (15 gp). Black pearl (200 gp).
Alex Spaulding, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown shirt with thin white vertical stripes and green pants. He has a small bristly mustache and wavy white hair. His face is scarred and worn.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.
History: The child of a Mayor, who enjoyed hunting, Alex was taken on many hunting expeditions. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He's repulsed by the PC; and many gnolls want him driven away
Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Guy Marlee, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. He keeps his long red hair kept up in a rat tail. He wears an eyepatch.
Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Guy was raised in a hard working conservative environment. After coming to the age of reason, Guy took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Bather
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp. Chrysoberyl (150 gp). Pink pearl (150 gp). Star rose quartz (50 gp).
Dean Barney, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fancy white suit. His silver hair is still thick. He has gleaming, smiling amber eyes.
Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To unite with his sister; and regain custody of his son
Flaws: Shy, Selfish. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 12000 cp.
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