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Advanced [show]


Trym Brixton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in green turtlenecks beneath a tan coat with white slacks. He has a very tight haircut. He wears an eyepatch.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich northern family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Trym Brixton, Male Human Ranger 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Heward Ashley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. His golden hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He is a bit of a xeno-phobe, disliking non-Humans.

History: Heward was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He's looking for his big break.

Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Heward Ashley, Male Human Wizard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 400 gp.


Social Check DCs


Dustin Kimberly, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dustin's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Dustin Kimberly, Male Human Rogue 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)9 (-1) 10 (+0)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 120 pp. Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Extrovert. Flaws: Depressed. Bonds: Military, Rich, Family. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Guy Willoughby, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)7 (-2) 15 (+2)15 (+2)
Skills Insight +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Rich purple corundum (800 gp). Rock crystal (30 gp).


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His long golden hair is drawn into a two foot long braid. His eyes are likewise blue. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.

History: He was born in the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Tim Graham, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)8 (-1) 9 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp.


Social Check DCs

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