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NPC Generator

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Advanced [show]


Diggory Garrick, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His golden hair, when down, is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Diggory is depressed about a lot of things. He tends to be a nihilist. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Hunter mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Justice. Flaws: Depressed, Disease. Bonds: Immigrant. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Garrick, Male Human Warrior 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)13 (+1) 16 (+3)16 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Robert Mitchell, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is generally well dressed albeit a few years behind the times. His chestnut hair is slicked back into a classic pompadour. His eyes are green and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His psionic abilities were realized during a raid on his village. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and revenge

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Robert Mitchell, Male Human Bard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 9000 cp.


Social Check DCs


Theodoric Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is smooth and relatively long. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Theodoric was born in the east. At a young age he loved to build and create. He dropped out of school before completing his studies. He left for the east, certain he would find work there.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Logical, Persistence. Bonds: Immigrant, Family. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Theodoric Spalding, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Alexandre Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light white in addition to tight pants. His blonde hair is knotted and matted. He has a dull look in his blue eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast forest. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Alexandre's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and he's repulsed by the pc

Flaws: Antagonistic, Disease, Mundane. Bonds: Immigrant, Religious, Nature. Occupation: Barrister

Voice: Shortens vowels

Attributes [hide]

Alexandre Eastaughffe, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Silk rope. 1 Crowbar.


Social Check DCs


Randal Marston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He has white hair. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. His druidic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his sister to traveling adventurers.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Randal Marston, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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