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NPC Generator

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Advanced [show]


Diggory Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his glaive. He has a long chestnut beard with little hanging trinkets. His eyes, though not visible through his cowl, are green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich eastern family. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Flaws: Disease, Fearful. Bonds: Rich, Family. Occupation: Spy

Voice: Low rumbling, strings words together

Attributes [hide]

Diggory Blackwood, Male Human Adept 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. Rose (80 gp). Golden yellow topaz (500 gp). Chrysoprase (80 gp). 1 Masterwork Common Melee.


Social Check DCs


John Hadlee, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His auburn hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.

History: John hails from a village terrorized by brigands. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by brigands. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of brigands

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Enemies, Immigrant. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

John Hadlee, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)17 (+3) 10 (+0)8 (-1)
Skills Athletics +1, Nature +5
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp. Red garnet (60 gp). Red spinel (60 gp).


Social Check DCs


Frederick Landon, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears silk and lounges about seductively. With bright chestnut hair and a scraggly beard. His green eyes are passionate and lively.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He also hits on women, regardless of circumstances.

History: A powerful slaver made him what he is. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.

Motivation: He is unsatisfied with his job.

Bonds: Attractive, Job, Has a crush, Mentor, Slave. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Frederick Landon, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Don Milton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His hair, while still mostly blonde, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Don lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: To pay off his debts; and find a way to reverse the transformation of his brother

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Family, Job, Debt. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

Don Milton, Male Human Bard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp. Brown-green garnet (70 gp). Hematite (14 gp).


Social Check DCs


Ralf Merton, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered dancing. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and wants to work out more often

Ideals: Entrepeneur, Athletic, Artistic. Flaws: Ugly, Disease. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Ralf Merton, Male Human Bard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs

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