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NPC Generator

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Advanced [show]


Gilbert Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered sai and tarnished ceremonial dagger as well. His blonde hair is heavily combed to the left. His eyes are brown and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised by priests from a young age. In his 14th year, his parents were killed by a gnolls raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Religious, Enemies. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Shelby, Male Human Barbarian 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 17 (+3)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs


Everard Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin green vertical stripes and blue pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. His family was turned out during the war. He and his family wandered west to less war torn lands. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the west; and human compassion

Ideals: Justice, Entrepeneur. Flaws: Insane, Racist, PTSD. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Everard Skelton, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)15 (+2) 16 (+3)9 (-1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan, Terran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Ralf Chatham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, yellow cloak. His hair is long and white with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His green eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Roofer, who enjoyed hunting, Ralf was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and to be a roofer again

Ideals: Professionalism. Flaws: Shy. Bonds: Nature, Job. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Ralf Chatham, Male Human Rogue 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


William Sutton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, blue cloak. He is bald on top and has large white tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Animal Trainer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Shy, Lazy. Bonds: Poor, Military, Job. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

William Sutton, Male Human Ranger 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 13 (+1)7 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Manfred Marley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a white suit, green shirt, and black tie. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.

History: A powerful necromancer made him what he is. A gifted student he started as a Apothecary, but he got bored and became a Butcher. He has achieved small success as a Butcher.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Mentor. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Manfred Marley, Male Human Expert 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)12 (+1) 3 (-4)14 (+2)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 6
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 100 gp. Sardonyx (50 gp). Moss agate (4 gp).


Social Check DCs

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