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Advanced [show]


Gunter Langdon, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his green robe and has his warhammer always slung over his shoulder. He is muscular with a powerful set of arms. He keeps his auburn hair in a pixie cut. He wears an eyepatch.

Personality: This man loves painting and to teach people painting more than just about anything. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Mentor, Adventurer. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Langdon, Male Human Rogue 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 17 (+3)16 (+3)
Skills Athletics +4, Nature +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Odo Blyth, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: Born in the south to a Architect, Odo learned a great deal about his mother's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: He is wracked by social anxiety; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Odo Blyth, Male Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Amethyst (70 gp). Lapis lazuli (6 gp). Azurite (6 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He plays an instrument quite well.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Now he works as a painting tutor during his time off.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Logical. Flaws: Emotional, Insane. Bonds: Attractive. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Anselm Mitchell, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Percival Warwick, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear brown pants and tee shirts. He keeps his auburn hair in a pixie cut. His amber eyes dart from person to person.

Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.

History: When he was but 5 years old his parents immigrated from the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Percival Warwick, Male Human Adept 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)15 (+2) 8 (-1)15 (+2)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hugh Van Es, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears blue painted combat armor at almost all times and is in decent physical shape. He wears a top hat to cover his moderate length blonde hair. He has a dull look in his brown eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his poetry dream.

Motivation: He is greedy; and money/treasure

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Hugh Van Es, Male Human Rogue 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 6 (-2)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 8
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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