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NPC Generator

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Advanced [show]


Gilbert Van Es, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears a grey armored body suit, with a simple green line shooting up and back down. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: Born in the east to a Bounty Hunter, Gilbert learned a great deal about his mother's area of expertise. His necromantic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Job. Occupation: Bounty Hunter

Voice: American accent

Attributes [hide]

Gilbert Van Es, Male Human Sorcerer 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His brown hair and beard is wavy and long. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Fighting. Flaws: Addict. Bonds: Attractive. Occupation: Server

Voice: German accent

Attributes [hide]

Nicholas Ainsworth, Male Human Expert 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 9 (-1)15 (+2)
Skills Deception +5, Insight +2
Senses Passive Perception 9
Languages Common, Abyssal, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: Fire opal pendant on a fine gold chain (2400 gp).


Social Check DCs


Thomas Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear blue pants and tee shirts. His tied-back hair is auburn. His eyes are likewise green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and to be a healer again

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Disease, Impulsive. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Thomas Winthrop, Male Human Druid 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)7 (-2) 16 (+3)15 (+2)
Skills Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Aldous Berkeley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports red clothing, slightly heavier than average wear. With bright white hair and a scraggly beard. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Shepherd. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and he's in love

Flaws: Ugly, Shy. Bonds: Job, Military, Has a crush. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Aldous Berkeley, Male Human Sorcerer 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 10 (+0)17 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Percival Ramsey, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears a white armored body suit, with a simple green line shooting up and back down. His red hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Joker, Fighting. Flaws: Forgetful. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Percival Ramsey, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 18 (+4)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 400 gp.


Social Check DCs

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