Gilbert Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan coat over a green low-cut shirt, and a feathered hat upon his head. He is portly but not overly obese. He keeps his red hair in a pixie cut. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Guard like his mother before him.
Motivation: To protect his home; and he's repulsed by the pc
Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Job, Guardian. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 500 gp. 2 Smokesticks. 3 Alchemist’s fire. 4 Tanglefoot bags. 4 Tanglefoot bags.
Justin Shelby, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a fancy grey suit. His clothes are grease stained in places. He has done his best to style his chestnut hair to look like a famous performer. He wears a mask on his face.
Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south, but his parents moved at a very young age to the north. A freak accident while working with his Ruler father left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Flaws: Insane, Disease. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Just what you see.
Percival Clayden, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He has done his best to style his silver hair to look like a famous performer. His eyes, though not visible through his cowl, are green.
Personality: He loves telling others what to do and how they should feel about things. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Opinionated. Flaws: Addict, Secretive, Fearful. Bonds: Rich. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Anthony Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He sports a flattop hair cut. His eyes, though not visible through his cowl, are hazel.
Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He is obsessed with a lost civilization.
History: Born to a Tailor, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted divine powers by his dying sister.
Motivation: A deep hatred of illithids; and to reunite with his old friends
Ideals: Gifted. Bonds: Job, Adventurer, Poor, Enemies. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Lewis Axton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long auburn hair reaches down to his waist. His eyes are gray.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Sold as a small child to a brothel owner, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 8 years later his spouse died after the birth of his son. Heartbroken, Lewis never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wants to have a good time and be beloved; and he is content
Ideals: Optimist. Flaws: Mundane. Bonds: Poor, In love, Mentor. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 4 Thunderstones.
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