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NPC Generator

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Advanced [show]


Reynard Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He is portly but not overly obese. His white hair is unkempt and raggedy. His eyes are likewise green.

Personality: He can speak with the recently deceased. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. His druidic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Scribe

Voice: pre-pubescent

Attributes [hide]

Reynard Allerton, Male Human Barbarian 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 27 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 9 (-1)12 (+1)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Emerald (1200 gp). Jet (110 gp). Alexandrite (1300 gp). Red-brown spinel (110 gp).


Social Check DCs


Gilbert Gyula, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a tight yellow one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His tied-back hair is white. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Gilbert will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: The child of western immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home; and retire the richest man in the west

Ideals: Extrovert, Justice, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Gilbert Gyula, Male Human Rogue 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)8 (-1) 13 (+1)13 (+1)
Skills Athletics +4, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold dragon comb with red garnet eye (300 gp). 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Gilbert Bentham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His brown hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Layabout. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Gilbert has worked very hard to control his curse. He has achieved small success as a Layabout.

Motivation: To be a Healer again; and further expansion of business

Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Rich. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Gilbert Bentham, Male Human Bard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 15 (+2)6 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. Moonstone (30 gp). Sard (30 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp). 1 Minor magic item.


Social Check DCs


Roland Graeme, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Roland will drive conversation. Flattery will make him almost putty in your hands.

History: Roland was born in the south. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Roland and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roland discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roland fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Persistence. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Bowyer

Voice: High pitched, excited

Attributes [hide]

Roland Graeme, Male Human Monk 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 5 (-3)7 (-2)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theodoric Southey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear grey pants and tee shirts. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his green eyes.

Personality: Calm and collected, he is a well trained Sage. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Southey, Male Human Cleric 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 9 (-1)15 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Draconic, Terran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. Aquamarine (300 gp). Obsidian (4 gp). 1 Minor magic item.


Social Check DCs

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