Lance Camden, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His auburn hair is singed and shortened. His green unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Lance studied abroad. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and he desires power and/or immortality
Ideals: Passionate, Gifted. Flaws: Ugly, Disease. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Terran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 sp. Eye agate (13 gp). Black pearl (1500 gp). Golden pearl (120 gp). 1 Minor magic item.
Wymar Landon, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has styled his blonde hair well, parting it to the right. His eyes, though not visible through his cowl, are blue.
Personality: This man loves writing and to teach people writing more than just about anything. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Blacksmith business at a young age. He worked as a nervous Blacksmith and found it very stressful. Some 9 years later his spouse died after the birth of his son. Heartbroken, Wymar never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Artistic. Bonds: Poor, Job, In love. Occupation: Blacksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 12000 sp. Blue quartz (9 gp). Pink pearl (50 gp). Amber (50 gp). 1 Minor magic item.
Solomon Gresham, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His auburn hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Solomon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the east. After coming to the age of reason, Solomon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's in love; and he's attracted to the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Immigrant, Has a crush. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Red-brown spinel (100 gp). Chrysoprase (40 gp). Pink pearl (100 gp).
Drogo Royal, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His violet eyes are slightly larger than normal.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Rich, Enemies. Occupation: Priest
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Hunter Heiser, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan armored body suit, with a simple green line shooting up and back down, and is pretty ugly. His brown hair is singed and shortened. His eyes are green and beady.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he's in love
Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Military. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 60000 cp. Jasper (40 gp). Fiery yellow corundum (700 gp).
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