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Advanced [show]


Robert Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. His golden hair is unkempt and raggedy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer, Poor. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Robert Kinsley, Male Human Sorcerer 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)5 (-3) 10 (+0)14 (+2)
Skills Nature -1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. Rock crystal (50 gp).


Social Check DCs


Aldous Shirley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket. He is physically well-built. His hair is long and red with streaks of white, and is pulled back with small pastel clips. His beard is white, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Insane, Fearful. Bonds: Family. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Aldous Shirley, Male Human Rogue 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Gerald Hale, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown armored body suit, with a simple yellow line shooting up and back down. He keeps his long brown hair kept up in a rat tail. This green eyed northerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated. Bonds: Adventurer, Family, Rich. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Gerald Hale, Male Human Paladin 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)18 (+4) 12 (+1)6 (-2)
Skills Performance +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Sylvan, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Gunter Dryden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple brown robe with violet stripes complete with hood. His auburn hair is lengthy. He has gleaming, smiling gray eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Fletcher business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Joker. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Gunter Dryden, Male Human Bard 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 13 (+1)9 (-1)
Skills Persuasion +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Chalcedony (60 gp). Tourmaline (120 gp).


Social Check DCs


Geoffrey Burton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears an entirely black suit with tan socks and a vest with buckled shoes. His right leg appears badly burned and disfigured. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born at the edge of vast plains. He has chosen to use the inheritance that was left to him frivolously. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and wants a kiss

Ideals: Joker. Bonds: Has a crush, Nature, Rich. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Geoffrey Burton, Male Human Ranger 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs

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