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NPC Generator

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Advanced [show]


Theodoric Stanford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. His hair is white and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Slave, Job. Occupation: Mortician

Voice: German accent

Attributes [hide]

Theodoric Stanford, Male Human Ranger 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Kyle Walcott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His small hat is riddled with cuts and holes. His eyes are a pleasant brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has all his life been fascinated with dancing.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He became a Brewer soon after.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Nature, Job, Adventurer. Occupation: Brewer

Voice: French accent

Attributes [hide]

Kyle Walcott, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Investigation +4, Performance +5
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp. 1 Everburning torch. 4 Alchemist’s fire. 4 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs


Arnold Spaulding, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright black hair and a scraggly beard. His hazel eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. During his travels, Arnold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arnold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arnold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Impeccable. Flaws: Lazy. Bonds: Religious. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Arnold Spaulding, Male Human Sorcerer 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Red-brown spinel (60 gp). Moss agate (15 gp). White pearl (60 gp). Red spinel (60 gp).


Social Check DCs


Alex Kimberly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is singed and shortened. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Alex studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Logical, Gifted, Fighting. Flaws: Ugly. Occupation: Ruler

Voice: German accent

Attributes [hide]

Alex Kimberly, Male Human Druid 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 13 (+1)7 (-2)
Skills Athletics +5, Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 800 gp.


Social Check DCs


Peter Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. His hair is long and chestnut with streaks of auburn, and is pulled back with small pastel clips. His beard is auburn, braided, and well cared for. His amber eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Peter Tyndall, Male Human Ranger 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 14 (+2)7 (-2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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