Ernest Beitz, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He wears his black hair up in a very large beehive style do. His eyes, though not visible through his cowl, are amber.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and to share knowledge with the world
Ideals: Logical. Bonds: Immigrant, Attractive, Adventurer, Mentor. Occupation: Courier
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Malachite (7 gp). Pink pearl (90 gp). Peridot (30 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item.
Shane Heiser, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is knotted and matted. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Shane was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Flaws: Antagonistic, Depressed, Disease. Bonds: Military, Attractive. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2100 sp. 1 Masterwork Common Melee.
Dean Addington, Male Human [Permalink]
Personal [hide]
Description: He wears green trousers with black and violet striped suspenders. He wears various colorful collared shirts. He carries with him a set of lances, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large blonde tufts of hair around his ears. His eyes are hazel and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Passionate. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Painter
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Brass mug with jade inlays (400 gp). Finely wrought small gold bracelet (60 gp). 1 Minor magic item.
Diggory Kitchur, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his warhammer. His golden hair is matted, messy, and big. His blue eyes peer out from beneath his feathered brown hat.
Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Butcher
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 53 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1100 gp. Rose (30 gp). Azurite (16 gp). Aquamarine (1400 gp). Moss agate (16 gp). Emerald (700 gp).
Hunter Fulton, Male Human [Permalink]
Personal [hide]
Description: An older man who is typically in his Guard uniform, he is not a threatening figure. His hair is black and curly. His face is scarred and worn.
Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of northern immigrants he idolized his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly. Bonds: Job, Rich, Immigrant, Nature. Occupation: Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 1 Minor magic item.
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