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NPC Generator

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Advanced [show]


Ernest Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. He wears an eyepatch.

Personality: He will rave to anyone who will listen. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Insane, Shy. Bonds: Poor. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Ernest Thackeray, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 12 (+1)8 (-1)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His brown hair is drawn into a tight pony tail with a card scrunchie. His brown eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. He has had some formal music training, and achieved minor success. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: Retire the richest man in the north; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur, Artistic. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Bertram Stansfield, Male Human Bard 9
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 36 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)18 (+4) 8 (-1)12 (+1)
Skills Animal Handling +2, Investigation +7
Senses Passive Perception 9
Languages Common, Draconic, Abyssal, Aquan, Celestial
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 1500 gp. Banded agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Barclay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear tan clothing when he does not wear armor and is in decent physical shape. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant gray.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Gifted, Persistence. Flaws: Shy, Mundane. Bonds: Job. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Gunter Barclay, Male Human Cleric 9
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills Performance +2, Stealth +5
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 11000 sp.


Social Check DCs


Kyle Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and yellow robe with the hood down. His blonde hair is cut short. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east his family was never financially stable. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and he's looking for his big break

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Kyle Brandon, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)17 (+3) 5 (-3)5 (-3)
Skills Athletics +3, Survival -1
Senses Passive Perception 7
Languages Common, Druidic, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp.


Social Check DCs


John Browning, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His broad hat is riddled with cuts and holes. His violet eyes peer out from beneath his broad green hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.

History: Born in the north to a Junk Dealer, John learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.

Ideals: Athletic. Flaws: Ugly, Shy, Addict. Bonds: Job. Occupation: Junk Dealer

Voice: Stutters

Attributes [hide]

John Browning, Male Human Warrior 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)16 (+3) 9 (-1)11 (+0)
Skills History +6, Religion +6
Senses Passive Perception 9
Languages Common, Gnoll, Auran, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 2000 sp. Blue sapphire (600 gp). Red-brown spinel (40 gp). Freshwater pearl (5 gp). Iolite (20 gp). 1 Masterwork manacles.


Social Check DCs

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