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NPC Generator

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Advanced [show]


Jocelyn Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. By chance he met his sister recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane, Disease. Bonds: Poor, Attractive, Slave. Occupation: Masseuse

Voice: Italian accent

Attributes [hide]

Jocelyn Moreno, Male Human Commoner 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 18 (+4)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 14
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Arnold Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. He has silver hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Arnold took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He is content; and money/treasure

Ideals: Gifted. Flaws: Ugly, Selfish, Mundane. Bonds: Rich. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Arnold Acton, Male Human Sorcerer 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 3000 sp. Rich purple corundum (1500 gp).


Social Check DCs


Gilbert Barclay, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears pastel painted combat armor at almost all times, and is pretty ugly. With a patchy chestnut beard and wild chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Has a crush. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Gilbert Barclay, Male Human Paladin 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 12 (+1)6 (-2)
Skills Insight +3, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Cory Brandon, Male Human [Permalink]

Personal [hide]

Description: This western man wears white leather gloves, a white jacket, and tight pants. His clothes are grease stained in places. His long silver hair is drawn into a two foot long braid. He has amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Shipwright, who enjoyed hunting, Cory was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic. Flaws: Racist. Bonds: Poor, Immigrant, Nature. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Cory Brandon, Male Human Wizard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Athletics +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Kyle Hackney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears baggy violet pantaloons and a tan scarf, and his gloved hand is found clutching a shield. He has a very tight haircut. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He would rather hide behind his crafts than deal with other people.

History: Kyle was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Shy. Bonds: Religious, Job, Slave. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Kyle Hackney, Male Human Warrior 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)6 (-2) 9 (-1)14 (+2)
Skills Insight +2, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (100 gp). Silver ewer (20 gp). Fire opal pendant on a fine gold chain (600 gp). Silver comb with moonstones (1000 gp).


Social Check DCs

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