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NPC Generator

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Advanced [show]


Henry Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a blue and grey handkerchief worn on his left side, and sports empty pouches on his belt. His white hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Cook like his father before him.

Motivation: An old rival family wants him found; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Rich, Family. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Henry Shelby, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)5 (-3) 11 (+0)12 (+1)
Skills Stealth +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 400 gp. Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). An abacus with copper, silver and gold markers (140 gp). 1 Minor magic item.


Social Check DCs


Richard Brandon, Male Human [Permalink]

Personal [hide]

Description: An older man who sports brown clothing, slightly heavier than average wear, he is not a threatening figure. His hair is always cut to a buzz. He has violet eyes.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Richard took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Professionalism. Bonds: Rich, Nature, Adventurer. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Richard Brandon, Male Human Aristocrat 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 17 (+3)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Charles Home, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. His chestnut hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: He was born several months after his father was called into army service. He worked as a nervous Cartwright and found it very stressful. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Passionate. Flaws: Insomniac. Bonds: Attractive, Military, Job. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Charles Home, Male Human Druid 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 16 (+3)13 (+1)
Skills History +3, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 50 pp.


Social Check DCs


Gomory Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his auburn hair in a flapper bob. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Engraver in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 13th year, his parents were killed by a giants raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Persistence. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Gomory Blakeley, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)7 (-2) 15 (+2)13 (+1)
Skills Insight +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. White opal (1000 gp). Violet garnet (700 gp). Violet garnet (700 gp). Moonstone (40 gp).


Social Check DCs


Lewis Bradford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Lewis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Lewis was born the youngest of three triplets. Cursed with vampirism at a very young age, Lewis has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Retire the richest man in the west; and regain custody of his daughter

Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Family, Enemies. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Lewis Bradford, Male Human Expert 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)7 (-2) 11 (+0)14 (+2)
Skills Performance +4, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 80 pp. 4 Holy water.


Social Check DCs

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