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NPC Generator

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Advanced [show]


Hunter Hailey, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Hunter hails from a village terrorized by giants. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Hunter began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Scribe

Voice: Relaxed voice

Attributes [hide]

Hunter Hailey, Male Human Sorcerer 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)18 (+4) 9 (-1)13 (+1)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Gnome, Auran, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15665300000

Possessions: 700 gp. Deep green spinel (50 gp). Red garnet (50 gp).


Social Check DCs


Solomon Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with yellow socks and a vest with buckled shoes. He is portly but not overly obese. His hair, while still mostly white, has prominent grey streaks. His ears are large.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Solomon Eastoft, Male Human Aristocrat 9
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 7 (-2)6 (-2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Percival Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. With bright brown hair and a scraggly beard. His eyes are violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Flaws: Greedy, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Percival Clayden, Male Human Adept 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 100 gp.


Social Check DCs


Godfrey Yeardley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown clothing when he does not wear armor. His hair is always cut to a buzz. His blue eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Miner business at a young age. Godfrey was born on a far northern plains where he grew up under the tutelage of his mother, an expert Miner. Some 2 years later his spouse died after the birth of his son. Heartbroken, Godfrey never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Flaws: Secretive. Bonds: Immigrant, Rich, Job, In love, Adventurer. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Godfrey Yeardley, Male Human Rogue 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Badger, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor, and he perpetually has his trident ready. He has shaved his head bald. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the east. Flattery will make him almost putty in your hands.

History: Born to a Mercenary, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Pacifist. Flaws: Selfish. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Don Badger, Male Human Commoner 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 14 (+2)18 (+4)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: Moonstone (50 gp). Moss agate (9 gp). Golden yellow topaz (500 gp).


Social Check DCs

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