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NPC Generator

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Advanced [show]


Ralf Rutland, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man is generally shirtless and showing off his tattooed chest. His hair, while still mostly silver, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Ralf was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has dedicated himself to building a better kind of golem.

Motivation: Human compassion.

Ideals: Athletic, Optimist, Gifted. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Ralf Rutland, Male Human Druid 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)18 (+4) 11 (+0)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Undercommon, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. Moonstone (80 gp). Deep blue spinel (1000 gp). Freshwater pearl (5 gp). Deep blue spinel (1000 gp).


Social Check DCs


Gerald Royal, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely grey suit with green socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His golden hair is unkempt and raggedy. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 11th year, his parents were killed by a illithids raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Many illithids want him driven away.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Enemies. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Gerald Royal, Male Human Bard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)10 (+0) 14 (+2)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Smoky quartz (50 gp). Malachite (6 gp). 1 Minor magic item.


Social Check DCs


Gerard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a brown suit, pastel shirt, and brown tie. He has a very tight haircut. He has violet eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of drow once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants to get laid; and he's in love

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Enemies, Has a crush. Occupation: Unemployed

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Cumberbatch, Male Human Adept 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)16 (+3) 12 (+1)15 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Gnome, Terran, Infernal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 20000 cp. Fire opal pendant on a fine gold chain (500 gp). 1 Minor magic item.


Social Check DCs


Roger Cooper, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely white suit with grey socks and a vest with buckled shoes. He has a red handlebar mustache and slicked back red hair. His violet eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of dire rats.

Flaws: Greedy. Bonds: Enemies, Nature, Adventurer. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Roger Cooper, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 18 (+4)10 (+0)
Skills History +4, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 700 gp.


Social Check DCs


Wymar Thorpe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Wymar Thorpe, Male Human Commoner 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs

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