Heward Jacobs, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tight fitting brown shirt and pants. His blonde hair is cut jaggedly and amateurishly. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic, Selfish. Bonds: Attractive, Adventurer. Occupation: Unemployed
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Auran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Solomon Denholm, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are violet.
Personality: He is extraordinarily eccentric. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His mother raised him in a mountain cabin. Solomon was born on a far eastern plains where he grew up under the tutelage of his father, an expert Dyer. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Attractive, Nature, Immigrant. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Everard Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears light armors faded through time and improper care. He has a long blonde beard with little hanging trinkets. His eyes, though not visible through his cowl, are amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Beggar job and began his own company from there.
Motivation: To be a Brewer again; and balancing his hectic life and new beggar responsibilities is difficult
Flaws: Ugly, Shy. Bonds: Job, Mentor. Occupation: Beggar
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Chad Bradshaw, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time. He sports a long red beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Optimist, Logical. Bonds: Rich, Has a crush, Adventurer. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 22000 sp. 1 Minor magic item.
Don Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Bather uniform. He is muscular with a powerful set of arms. His head has been shaved. He has gleaming, smiling violet eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Bather business at a young age. His family was turned out during the war. He and his family wandered north to less war torn lands. He has achieved small success as a Bather.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Ugly, Shy, PTSD. Bonds: Job, Adventurer. Occupation: Bather
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Aquamarine (1000 gp).
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