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NPC Generator

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Advanced [show]


Dustin Winchester, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his white hair to look like a famous performer. He has gleaming, smiling blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. He worked as a nervous Merchant and found it very stressful. He then took over the family business and is one of the better Merchant for hire.

Motivation: A deep hatred of illithids; and further expansion of business

Ideals: Gifted. Bonds: Rich, Job, Enemies. Occupation: Merchant

Voice: American accent

Attributes [hide]

Dustin Winchester, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. Coral (110 gp). 1 Minor magic item.


Social Check DCs


Gerard Home, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears green cloth garments or leather armor. He has auburn hair. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. He believes the world needs to unite to get rid of goblins once and for all.

History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Job, Enemies, Military, Rich. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Home, Male Human Barbarian 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 58 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 13 (+1)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Moonstone (70 gp).


Social Check DCs


Alexandre Westcott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Animal Trainer. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: Many drow want him driven away; and expand his business

Ideals: Justice, Gifted. Bonds: Attractive, Job, Nature, Enemies. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Alexandre Westcott, Male Human Commoner 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 16 (+3)8 (-1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. Brown-green garnet (140 gp). Tourmaline (140 gp). Golden yellow topaz (600 gp). Blue sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a long, blue cloak. He wears his white hair down. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Bertram Ashley, Male Human Cleric 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Nature +5, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. Chrysoberyl (40 gp). Hematite (11 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Myerscough, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is lengthy. His eyes are amber.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the south to a Miller, Gomory learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Gomory Myerscough, Male Human Aristocrat 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Silver comb with moonstones (1000 gp).


Social Check DCs

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