Anthony Carlisle, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He has styled his golden hair well, parting it to the right. His gray unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the east. A true patriot, Anthony would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small mountains village. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Pacifist. Flaws: Disease, Shy. Bonds: Military, Nature. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 27000 sp. Rock crystal (60 gp). Tourmaline (80 gp).
Arnold Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. With bright white hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Body Guard. He then took over the family business and is one of the better Body Guard for hire.
Motivation: He'd like to take his coworkers down a peg; and wants to work out more often
Ideals: Athletic, Philantrophist, Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Body Guard
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 28 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 3000 sp.
Peter Graham, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown shirt with thin violet vertical stripes and tan pants and is in decent physical shape. He has done his best to style his chestnut hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: Peter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by illithids. Peter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Flaws: Fearful. Bonds: Enemies, Slave. Occupation: Mayor
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 23000 sp. Chrysoberyl (80 gp). Freshwater pearl (16 gp). Emerald (400 gp). Coral (80 gp).
Anthony Palomarez, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a pastel costume with the symbols of death on his torso. His auburn hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.
History: Born to a Miner, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Animal Trainer
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 6000 cp. 1 Minor magic item.
Solomon Walcott, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He left for the south, certain he would find work there.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Flaws: Shy. Bonds: Military, Job, Immigrant, Rich. Occupation: Bookbinder
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
