Lewis Oakley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear black tank tops with brown pants. He has styled his red hair well, parting it to the right. His eyes are brown and beady.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.
History: Born in the south to a Ruler, Lewis learned a great deal about his father's area of expertise. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He became a Ruler soon after.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Job. Occupation: Ruler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 cp.
Anselm Quinton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is generally shirtless and showing off his tattooed chest. His hair is red and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Anselm is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He got into the Crown-heir business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. By chance he met his brother recently and the two have been together since.
Motivation: Human compassion; and find a way to reverse the transformation of his brother
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Family, Job, Nature. Occupation: Crown-heir
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Gerald Fulton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears tattered old clothes. He has a hunchback. His golden hair is styled in orderly dreadlocks. His amber unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Doctor business at a young age. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Ugly, Disease, Antagonistic. Bonds: Slave, Job. Occupation: Doctor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp.
Richard Wesley, Male Human [Permalink]
Personal [hide]
Description: This man wears a black deerstalker hat and black clothes. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears a colorful flower in his silver hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.
History: Gifted from a young age, Richard studied abroad. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Find a way to reverse the transformation of his brother; and someone believes him a fraud
Ideals: Gifted. Bonds: Rich, Attractive, Family, Slave, Enemies. Occupation: Gardener
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 6000 cp. 1 Backpack. 1 Masterwork Thieves’ tools. 1 Magnifying glass.
Norman Beitz, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Performer
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Ignan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 800 gp. Alexandrite (1600 gp). Eye agate (4 gp).
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